• Good Ol’ Roger & Rex

    At the risk of this blog entry being exceptionally niche-y (relying on references only comprehensible by myself, my cousin Matt, and a possible handful of others) I’m writing today about Roger Wilco and Rex Nebular.

    This is the beauty of blogs, you see. Thoughts that rabble around in my brain that I otherwise would never mention aloud (even to Mrs. Rengerz), I can just sort of release into the ether here.

    Fine. Here’s some quick background. Roger Wilco refers to the lead character in the Space Quest series of Sierra PC games that saw it’s heyday in the 286, 386, and 486 days of the 1980′s. Rex Nebular was the title character in the 1992 Microprose PC game.

    It was the era of 256 VGA colors, and I was a young, impressionable sci-fi/fantasy kid.

    For those of us that remember, these were a truly enthralling pair of sci-fi games. Rex was a bit of a knockoff of Scott Murphy and Mark Crowe’s character (Those Two Guys from Andromeda, the creators and lead programmers for Sierra’s Space Quest). But Rex (a Han Solo type smuggler/pilot) always felt like he had a marginally heavier amount of brains than Roger (a space janitor).

    Needless to say, both these titles were inspired out of the Starwars era (wasn’t everything at that time?). However, neither Roger or Rex could be accused of taking themselves too seriously, both veering hard towards satirical comedy, and an admittedly more mature spin than the strict allegory of good and evil portrayed in Starwars.

    In short, these games were built to be fun. And fun they definitely were. Escapism on the highest order of fun.

    Roger would routinely die in the most hilarious deathtraps, prompting many gamers to simply save their games and execute Roger at every possible opportunity just to see what snarky and devious manner Scott and Mark had concocted at each juncture.

    Roger dissolved in mutant slime from a sewer? Check. Roger consumed by a Labian Terror beast? Check. Roger pummeled by an alien biker gang. Check.

    Rex had a really novel plot device in crash landing on a planet patrolled by conflicted militant women that hated Rex for his XY chromosomes, while at the same time, also pining for his faulty manliness. At one point, an Amazonian gal demands Rex prove he’s a man (and not a female impostor masquerading as a male) by grilling him with a series of questions. The clincher is when Rex is asked, “How do you set the silverware?” to which Rex answers, “However it lands when I throw it from the kitchen.” And who could forget the demonized little poodle guarding the garage that Rex pulverizes under a car-lift. Wonderful.

    Lastly, I have to add why I think those games far excel anything on the market today. (I know, I’m old and nostalgic, right?). Though the games were simple in all their point-and-click glory, they also had soul.

    Today’s games, mass produced monuments to industrial tycoon-ism, are totally soulless. What plagues the multi-billion dollar gaming industry is exactly what plagues the equally profitable movie business (and nowadays a lot of them are developed in the exact same boardroom).

    Committees of teams of focus groups “collaborate” ad nauseum to produce what they’re sure will be pleasing to some 15-25 year old male. Period. You’re hailed as a genius developer one day, and then one poor-performing quarter later, you’re out on your ear (Guitar Hero). This manic approach to creativity results in an anxious fifty-five year old CEO having to forecast the fickle whims of a teenager with 100% accuracy (when teenagers themselves have no idea).

    Roberta and Ken Williams (founders of Sierra Games) were a husband and wife team of programmers that literally started a gaming company from their own kitchen table (packaging, labeling, and shipping their early software titles by hand).

    I guess when you get right down to it, you can’t remove the auteur, the visionary, behind the creative process. Assembling games and movies meant to pass as original and imaginative with a checklist just doesn’t seem to produce results.

    You can’t create with an agenda. The muse will inspire the artist, not the artist the muse.


    2 responses to “Good Ol’ Roger & Rex”

    • –== I couldn’t agree more. it’s funny to me how the greatest games ever conceived have now been labled as *abandonware*. that’s quite disconcerting, even to a nerdist like myself. I absolutely love these games. that’s right, i still play them using a DOS emulator called DOSBOX. ahhh, let the memories flow. playing games like these takes me back to a time when i had no worries. I suppose i may still be sentimentally attached to slights such as these. i mean, back in these days it actually required a group of artists, with some insight, and a vision to create something. something that was challenging, and thus rewarding – playable, and therfore completable (although my cousin may disagree with me on this one, hence us calling the cheat line inside of the Hagar’s Pizza manager’s office to ‘Pass the sequel police, press 4 now!’ yea, i acted as his lookout on such ventures..) anyways…my point is that these games envoked our imagination..and on so many different levels. it wasn’t that 1st person shooter crap you see everywhere today. no, it was a slow moving, thought deducing, detective style process of elimination that our human brains yearn for. what happened??

      i can still remember my cousin trying to get that last tweak on his 486 PC. we’d come back from shooting hoops in the summer all sweaty….he’d pop the case and start tinkering….then the unmistakable ‘PSSSSsssss’……oh shit….that’s right, a bead of sweat had dived into the depths of the motherboard, caused a short and cut the computer off….that’s one of the worst feelings a guy can have. and nothing defines suspense more than 20 minutes of waiting around for it to dry and then pushing, ever so slowly, the power button……….that beats silence of the lambs suspense even. yup that was back in the days of “THE BIGGER THE BETTER”. his monolith full tower 486 with the digital readout “33″ Mhz. man that was smokin. most likely a 1 or 2MB video card, viper mode vesa. and the MAG montior that was breaking down, intermitently swithing from monchrome to color most likely due to a bad connection at the tube. playing DOOM2 – it’s GREEN, no…it’s COLOR!……no, it’s GREEN!!. ah the good old days. it was just as the CDROM was taking off. games like the 7th guest, Maddog McCree, Dracula and Dragon’s Lair (all some of the first ported to CDROM) were absolutely some of the most riveting 8 bit pixel animation to date! (and also some of the hardest to get to run properly). the technology was still relatively new. kids nowdays don’t even know what “monochrome” is. man i feel old.


      • Mister Rengerz

        My Cousin :)

        I do recall that bead of sweat frying the entire motherboard. Dude. That was unbelievable.

        Yeah, I concur, in a race to be fast, it seems we aren’t thinking any more.

        Didn’t Einstein say the faster matter goes, the more time slows down. Doesn’t it feel like we should have more time to think, then, and not less ???